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Santorini Co-op & Deluxe Pantheon Edition

Created by Gavan Brown of Roxley Games

The long-awaited Deluxe Pantheon Edition plus a brand new cooperative expansion!

Latest Updates from Our Project:

Building Design Process
3 days ago – Fri, May 17, 2024 at 03:19:47 PM


Welcome back to the blue-capped towers of Santorini!

We're pleased to report that our progress continues to be on track for Santorini: Pantheon Edition and Riddle of the Sphinx. Our next task to move this project forward will be to finalize the boxes and send them off to the factory to finish the file review and production. 

Today, we share insight into the process behind the remastered buildings with James Van Niekerk!

The Remastered Buildings - A Note from the Artist 

The original Santorini is a beloved game around the world. Players love the beautiful look of it, and its buildings are a very iconic part of that look. Our objective with the remastered buildings from second edition was not to change the original vision. We wanted the buildings to look instantly recognizable, but we also wanted to explore what we could do, to subtly add some additional definition to the sculpts.

  • Every form from the original buildings are still present with the redesign.
  • On the table, from a distance, the two game versions will look very similar (this is our intent).
  • What we have added is some details to study when you get close up to the board.
  • We referenced the real buildings in Santorini, and we added some subtle surface details to mimic the texture of the whitewash on the city's stone walls and buildings.
  • We have added some cobblestone textures to the stairs and walkways.
  • We added a layer of detail to the windows and doorway frames.
  • We have softened the sharp geometric edges, which we feel is fitting to the softness of the game art, and we have added some subtle wear here and there in the designs.
  • We also referenced real domes from the city of Santorini, and used those to inspire more variants on the original dome design.

Very intentionally, we wanted the differences between the original and remastered buildings to be subtle. And we're extremely happy with all of the results we have achieved. It is super difficult to capture all the fine details in photos, but the overall table quality of the game is fantastic!

Real-life Santorini! 

Kira's mom is on a Euro cruise and, of course, had to share her view of Santorini with her! ("Not jealous at all, Mom!" - Kira)  Have you ever been to Santorini? Tag us in your photos on social! 


We'll be back again in approximately two weeks with our next update. Until then...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Golden Fleece Insights from Gord!
27 days ago – Tue, Apr 23, 2024 at 08:18:58 AM


Santorinians, Welcome Back!


We're currently in a "no news" cycle this week, but rather than share an update that basically says "no news is good news", we're taking this one in a slightly different direction. Enjoy!


The development of each and every Roxley project is absolutely a team effort, but there is always one MVP behind each game, and that's the original designer.

In the case of Santorini, that is designer Gord Hamilton. His original design was crafted all the way back in 2004, long before his Math Pickle resource website was launched!

The original prototype of Santorini!


As you may recall from the campaign, Santorini: Pantheon Edition comes with 12 wonderful new mode cards. You can use a mode card to set up a substantially fun and different way to play Santorini! Designing these modes has been a blast, and so we asked designer Gord Hamilton to comment on the new and improved Golden Fleece:

One of my favourite uses of the die is from Paul Saxberg's ingenious idea to get the Golden Fleece to move! 

The original Golden Fleece mode had some issues that prevented it from becoming a fan favourite. That will now change. At the beginning of each turn, the Golden Fleece rolls a die... the player takes their turn. The Golden Fleece then scampers to the first unoccupied space in the direction indicated by the die roll. Whether you can use your god power depends on whether you're adjacent to this lively ram. This is one of the biggest improvements in Pantheon.


We'll return in approximately two weeks with the latest information on the production journey of both Santorini: Pantheon Edition and Riddle of the Sphinx.

Thank you for your ongoing patience and feedback, and until next time...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Fresh Photos + Progress Report!
about 1 month ago – Fri, Apr 05, 2024 at 02:25:22 PM


Salutations, Santorinians!

In today's update, we're excited to share some new photos of plastic components from both Santorini: Pantheon Edition and Riddle of the Sphinx. But first, we have a critical progress report to share on both items:

  • Development: 100% complete on both projects!
  • Rulebooks & Tutorials: 100% complete on both projects!
  • Artwork: 100% complete on both projects!

Now that so many milestones have been achieved, we have a few remaining production tasks to finish up before we are ready to roll with full production samples of both Santorini: Pantheon Edition and Riddle of the Sphinx.

Shall we feast our eyes upon these new photos? Please note: The products below contain retail components with some Riddle of the Sphinx content mixed in. Enjoy!

The Acrylic Token Bag is looking SHARP!
Mighty Miniatures!
The Sphinx demands respect!
Put a dome on it!
Retail Island and Cliff Pedastal on display!
Queen of the Hill!

We look forward to hearing your thoughts on these photos! Please leave any observations in the comments of this update. We'll be sure to read each and every one!

In approximately two weeks, our next update will arrive, with the latest news on the journey of these projects. Until then...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Scenario Sneak Peek: Ward Off The Beast
about 2 months ago – Fri, Mar 22, 2024 at 08:53:48 AM


Greetings, Santorinians!


Today's update will be focused on a new sneak peek at a previously-unrevealed scenario entitled Ward Off The Beast.

We're pleased to report that our photographer has received samples of the latest plastic components and will be taking some professional shots for us to share in an upcoming update. Three cheers for pretty pictures!

Now, let's turn our attention to that beastly Sphinx!

Scenario Sneak Peek


In Ward Off The Beast you have ambitious building goals on the top and bottom corners of the map, but what makes this riddle particularly unique is the Sphinx's presence on the map. She will dance circles of destruction, round and round the outer perimeter. If she comes upon any unfinished building or worker, she will destroy them, so players must build with haste to complete their objective coins before the Sphinx devastates their progress! 


This is also the first scenario with the concept of attacking in it. There are a number of scenarios that provide the players with Kratos' god power, as a passive ability. Kratos allows you to spend a dome from your stockpile to attack a nearby space, either destroying a building piece there, or in this case, damaging the Sphinx. If you can combo Kratos with a good movement ability, you can position yourself directly behind the Sphinx to deal double damage with your attack. 

If you play this scenario for gold, you wont be bothered with attacking the Sphinx. 

But If you play for Heroic (or even Godlike!), you will be challenged not only to build your objectives, but give the Sphinx a good wholloping along the way!


We'll return with our next update in April, and as always, we look forward to reading and responding to your campaign comments on a weekly basis. 

Until next time...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Progress Report: Mode Cards, Miniatures, and More!
2 months ago – Fri, Mar 08, 2024 at 10:11:29 AM

Greetings, Santorinians!

We're genuinely grateful for the incredible support, questions, and comments we've received following our previous update on the Santorini fulfillment timeline. While we diligently work on the various aspects of Santorini: Pantheon Edition and Riddle of the Sphinx, we're committed to keeping you informed every step of the way. As mentioned in our last post, we anticipate that fulfillment will begin in the Fall of 2024 (Q4 2024), and we will continue to keep you updated as we have more precise information on estimated production and fulfillment milestone dates.

In the meantime, here are the current items that have seen significant advancements over the previous two weeks:

Mode Cards: Over the last week, a primary development focus has been finalizing the great new Mode Cards for Santorini: Pantheon Edition. Watch for examples of these cards to pop up in a future update!

Miniature Samples: We have many plastic samples arriving and are preparing them for final review, followed by some fresh photos. 

Santorini Turntable: We've also seen significant progress with the turntable, which now has molded plastic and is being fine-tuned for finishing. 

We look forward to sharing some new visuals in the next update! Thank you for your ongoing trust and support, and until next time...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.