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Santorini Co-op & Deluxe Pantheon Edition

Created by Gavan Brown of Roxley Games

The long-awaited Deluxe Pantheon Edition plus a brand new cooperative expansion!

Latest Updates from Our Project:

Fresh Photos + Progress Report!
7 months ago – Fri, Apr 05, 2024 at 02:25:22 PM


Salutations, Santorinians!

In today's update, we're excited to share some new photos of plastic components from both Santorini: Pantheon Edition and Riddle of the Sphinx. But first, we have a critical progress report to share on both items:

  • Development: 100% complete on both projects!
  • Rulebooks & Tutorials: 100% complete on both projects!
  • Artwork: 100% complete on both projects!

Now that so many milestones have been achieved, we have a few remaining production tasks to finish up before we are ready to roll with full production samples of both Santorini: Pantheon Edition and Riddle of the Sphinx.

Shall we feast our eyes upon these new photos? Please note: The products below contain retail components with some Riddle of the Sphinx content mixed in. Enjoy!

The Acrylic Token Bag is looking SHARP!
Mighty Miniatures!
The Sphinx demands respect!
Put a dome on it!
Retail Island and Cliff Pedastal on display!
Queen of the Hill!

We look forward to hearing your thoughts on these photos! Please leave any observations in the comments of this update. We'll be sure to read each and every one!

In approximately two weeks, our next update will arrive, with the latest news on the journey of these projects. Until then...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Scenario Sneak Peek: Ward Off The Beast
8 months ago – Fri, Mar 22, 2024 at 08:53:48 AM


Greetings, Santorinians!


Today's update will be focused on a new sneak peek at a previously-unrevealed scenario entitled Ward Off The Beast.

We're pleased to report that our photographer has received samples of the latest plastic components and will be taking some professional shots for us to share in an upcoming update. Three cheers for pretty pictures!

Now, let's turn our attention to that beastly Sphinx!

Scenario Sneak Peek


In Ward Off The Beast you have ambitious building goals on the top and bottom corners of the map, but what makes this riddle particularly unique is the Sphinx's presence on the map. She will dance circles of destruction, round and round the outer perimeter. If she comes upon any unfinished building or worker, she will destroy them, so players must build with haste to complete their objective coins before the Sphinx devastates their progress! 


This is also the first scenario with the concept of attacking in it. There are a number of scenarios that provide the players with Kratos' god power, as a passive ability. Kratos allows you to spend a dome from your stockpile to attack a nearby space, either destroying a building piece there, or in this case, damaging the Sphinx. If you can combo Kratos with a good movement ability, you can position yourself directly behind the Sphinx to deal double damage with your attack. 

If you play this scenario for gold, you wont be bothered with attacking the Sphinx. 

But If you play for Heroic (or even Godlike!), you will be challenged not only to build your objectives, but give the Sphinx a good wholloping along the way!


We'll return with our next update in April, and as always, we look forward to reading and responding to your campaign comments on a weekly basis. 

Until next time...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Progress Report: Mode Cards, Miniatures, and More!
8 months ago – Fri, Mar 08, 2024 at 10:11:29 AM

Greetings, Santorinians!

We're genuinely grateful for the incredible support, questions, and comments we've received following our previous update on the Santorini fulfillment timeline. While we diligently work on the various aspects of Santorini: Pantheon Edition and Riddle of the Sphinx, we're committed to keeping you informed every step of the way. As mentioned in our last post, we anticipate that fulfillment will begin in the Fall of 2024 (Q4 2024), and we will continue to keep you updated as we have more precise information on estimated production and fulfillment milestone dates.

In the meantime, here are the current items that have seen significant advancements over the previous two weeks:

Mode Cards: Over the last week, a primary development focus has been finalizing the great new Mode Cards for Santorini: Pantheon Edition. Watch for examples of these cards to pop up in a future update!

Miniature Samples: We have many plastic samples arriving and are preparing them for final review, followed by some fresh photos. 

Santorini Turntable: We've also seen significant progress with the turntable, which now has molded plastic and is being fine-tuned for finishing. 

We look forward to sharing some new visuals in the next update! Thank you for your ongoing trust and support, and until next time...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.

Timeline Update & Scenario Sneak Peek!
9 months ago – Fri, Feb 23, 2024 at 10:53:10 AM

Greetings, Santorinians!

Today, we're excited to bring you another sneak peek of the Riddle of the Sphinx scenario. But first, we need to share some news on the delivery timeline for this project.

Our original timeline called for fulfillment to begin in April/May 2024. However, as our development journey unfolded, it became clear that additional time and attention would be required. At Roxley, our unwavering objective has always been to deliver nothing short of top tier products across the entire tabletop industry to our supporters, backers, and fans. And for those reasons, we have decided to recalibrate our fulfillment schedule.

While we're currently discussing with our manufacturing partner to finalize the timeline, we anticipate that fulfillment will commence in the Fall of 2024. We understand any feelings of frustration caused by this adjustment, and we are more than willing to address any concerns or queries you may have in the comments section of this update.

As always, thank you for your support. Now, let's turn our attention to Riddle of the Sphinx and its most recent developments!


New Addition: Thematic Story Text

Last week, our team was refining some of the introduction text for each riddle, and we came up with a great and thematic new formatting for all the story text in Riddle of the Sphinx.

Each story has now been rewritten as a four-line rhyming poem. They each stand alone and present an introduction to the riddle's theme, but can also be read together in sequence to present a broader story. We are very excited about this, as it is fun to read and feels on brand with the world of Santorini and the theme of riddles in this book.

Also New: Blessing Deck

Since the Kickstarter campaign, our development of Riddle of the Sphinx has caused us to add a new mechanic called Blessings.

Blessings are a unique deck of 1-off powers. Nearly every map features three blessing tokens, and when you end your move on one of them, you can pick up the token and add a blessing card to the god deck. Blessing cards that get revealed in the queue can be used instantly for their power without consuming your turn. Notably, every blessing has a unique primary power, and a default backup power that allows you a reroll. So you can always count on blessings for some luck mitigation, among their many other uses.
 


Scenario Sneak Peek: Silence from the Gods

The riddle Silence from the Gods is the first in a sequence of riddles telling a story about Mount Olympus.

In this story, the gods have gone silent, and shards of the palace of Olympus have rained down across the countryside. The Greek King has commanded our workers to take him up to Olympus to investigate!

Because the gods are silent, this unique riddle does not use ANY god cards. Instead of gaining the bricks you need from gods, you must rebuild each of the shards of Olympus to gain new blessing cards that will provide you the blocks you need for the scenario.

This alone creates a really unique challenge to ponder, but the second challenge is that the King is also on the map. Anytime a building is built next to him, he is moved on top of it! Players must work together to lead the King around the map by building, while collecting the shards of Olympus along the way. To win the riddle, players need to lead the King onto each of the objective coins and ultimately end with the King on top of the gold coin, so that he can climb the stairwell to Olympus!

It is a very fun scenario that feels really different from every other!

Solo Mode & Player Count Adjustments
9 months ago – Fri, Feb 09, 2024 at 09:27:08 AM

Greetings, Santorinians!

In today's update, we want to offer a deep dive into the changes that have been made to Santorini: Riddle of the Sphinx. Let's put on our Greecian goggles and explore the modifications to this unique player experience!

As we mentioned in the previous update, after extensive playtesting, we came to learn that our solo mode was not always playing to the same difficulty balance as our other player counts, especially in certain scenarios. We have made a few small changes to all the player counts, particularly to solo mode, and now we are incredibly happy with the feel of every player count option! 

So let us elaborate on some of our modifications! 

All Player Counts

Originally, a scenario would be forfeited if there were no workers remaining on the map. This is first problem we fixed. Now, at all player counts, you can only lose 1 worker. If you lose a second worker, you are forced to forfeit the scenario. This simple universal rule fixes a few issues:

  • It means there is no way for a player to get eliminated and sit out for any amount of time.
  • It means there is no exploit of purposefully destroying a worker color you no longer need. (This exploit cropped up in a few scenarios.)
  • It means you cannot rely on the Sphinx's Game to chance your way through a problem by burning through unneeded workers (unless you hold some cards that allow you really control your luck!).

Solo Mode

The Solo mode modification we implemented makes the experience of solo mode feel more similar to other player counts, without the need to play "two-handed." In solo mode, you control 2 white and 2 blue workers. You own all the workers, and any god powers you collect can be used by any of these workers. However, you now have a special solo mode card, which has 4 quadrants on it. 

Each turn, you must place the Red Wanderer Mini on one of the 4 quadrants, then carry out the listed action. The simple rule is that you must move the wanderer to a different quadrant with every turn, and the solo mode card makes this really easy for the player to keep track of.

  • The main thing this fixes is that you cannot use a single white worker over and over again, which increases planning and strategy.
  • Like in all the other player counts, you must alternate workers of different colours, and this is a significant part of the puzzle you must master.

The two above revisions align the difficulty and strategic planning experience of all player counts. We have now played through the whole campaign with these new solo mode and worker defeat rules, and they strike at the perfect balance we were looking for, so we are quite pleased to call these changes final!


As always, thank you for your support, and please let us know if you have any questions about these modifications.

We'll be back again in two weeks with more information on Santorini's journey, and until then...

Keep rollin' sixes!

Team Roxley

Follow us everywhere. Make it weird.